Bioshock: Where's the Beef
This past week I was finally able to
play through the original Bioshock. Let it be said before I continue, and the
whole of the Internet comes down on me
like a raging storm. I will not spoil the ending. In fact I won't even come
close.
Rapture is a wondrous place, filled with
mystery and intrigue, a place run by a
man seeking freedom from the morals of religion and the restrictions of
science. Andrew Ryan builds Rapture with the motto "No God only man",
and the player witnesses the consequences of this belief as they traverse the
dilapidated halls of this underwater city. That is one of the many joys of Bioshock, discovering what secrets the city
holds, and how these secrets brought the city to its ruin.
Along with these secrets Bioshock
offers insight into a character who calls himself Atlas. Atlas is there from
the moment the player steps into Rapture. Speaking to the player over radio
Atlas asks them to save his family which Ryan has trapped somewhere in Rapture.
As the player nears the family's location they realize that Ryan is one step
ahead of themselves and Atlas.? Ryan kills the family by blowing up the
submarine in which they are trapped moments before the player is able to reach
them. The player's mission then turns from rescue to assassination as Atlas ask,
"Would you kindly go and kill the son of a bitch
So the player is propelled forward
to Ryan's office where they confront the man, and Bioshock offers up its major
revelation. The player was not just a man who had crashed in a plane and found
refuge in a lighthouse. He was not just
a man who had found his way to this dystopian city, and he was not a man who
had tried to help a desperate father. He was an assassin who brought down a
plane In order to reach Rapture and kill Andrew Ryan. An assassin activated by
the simple phrase "Would you kindly".
Ryan tells the player that they are in
fact a pawn of Atlas sent to kill him so
that Atlas can take control of the city.
Ryan effectively asks the player what makes a man, or as he so eloquently puts
it, "A man chooses a slave obeys". the player is essentially is a slave, able to do only what is told. Ryan is
so willing to make this point that he orders the player to kill him, and the player
character does so without question..
As all of this is taking place I thought
to myself, that was great, such a fantastic twist and an engaging cast of
characters, I'm not going to forget this ending anytime soon. Now all I have to
do is find a way to escape Atlas's control and confront the man and take my revenge, that
shouldn't take more than forty-five minutes
to an hour right? I couldn't have been more wrong.
The problem isn't that the game thrusts
the player back into Rapture for another three to five hours, I love Rapture, and
I would explore it forever. The issue here is that after Ryan is killed the story
is essentially over, all the player has to do is play a prolonged dénouement, one that last three to five hours. Think of it
this way, before and immediately following Ryan's death the player learns all
they are going to learn about their past, about Atlas and his battle with Ryan
and about the Little Sisters and their
relationship with the hulking Big Daddies.
To that point, while it is true that
the player becomes a Big Daddy however, the change comes because the player has
to get through a door that only a Little Sister can open. Don't get me wrong I was
thrilled when I realized that I would be a Big Daddy. Though as I dawned,
helmet, suit and boots I realized I wasn't really a Big Daddy. The change came,
but it was a purely cosmetic change and
not a change in character ability. Throughout the game the player gets the
sense that the Big Daddy is the pinnacle of strength and fortitude in the world
of Rapture. Though when the player takes on the mantle of this paragon it
becomes nothing more than a giant key for a door.
Bioshock is a great game, it just struck me
that the game's climax is not near the end, but instead occurs in the middle as
a result the game suffers for it. Again, being in Rapture for an extended
period of time is not the problem. The problem is that the player's extended
stay in this underwater city does not add to the information the player
already knows. So by the time they confront Atlas,( who at that point is revealed
to be Frank Fontaine) the player's emotions have cooled and the fight loses most
of its emotional impact.
Bioshock is an example of how a singular powerful
moment can define a person's experience. It is interesting to me that this
particular moment can be so memorable and thought-provoking that it makes the
player not care what happens after it. Though for me it just makes me think "Where's
the beef"? What more do you want to say with this world or its characters?
In this case it does not continue to answer that question and it just kept me
asking, what more do you need to say?
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